Hey is it normal for the objects in the L shaped hallway in the art room to look this strange? Look worse than in the original for me https://i.imgur.com/Wrpd7bI.jpg
Wondering if I messed up during installation doubt it though, I realize it's a room you visit once and don't return to though, also is there any recommended AA setting that works best with the new textures?
Yes, it's normal, don't worry. You can see here a comparison between both textures https://i.imgur.com/Dl2f0rv.png so there's nothing wrong with your installation. It looks a tad blurry in-game due to the post-process and the aspect ratio, it should look crisper in 4:3. And regarding the AA, go with regular FXAA and if you have an NVIDIA GPU, you could try using NVIDIA Inspector to force SGSSAA or MSAA.
This looks awesome, but I noticed after downloading Part 1 that I get the following error when extracting it with 7zip:
Data error: Wrong Password? : REupscale project v1.0.part01.rar\nativePC\arc\scr\st01\r105\r10537.arc
It's only an error with that specific file. If I input the wrong password it repeats the error for every file in the archive. I've tried downloading from both Google Drive and Mega so I don't think the download is corrupted or anything.
That's weird, I downloaded it 10 minutes ago to try to replicate your error, but I can extract it correctly both with Winrar and 7-Zip. If the only file you're missing is r10537.arc, get it here: https://drive.google.com/file/d/1a-WTCLzFJD5w0EzMfIoZCUIwEH6-E4bT/view If not use the Contact Form and list the files you can't extract, and I will send them privately. However, it seems to be something on your end as I haven't received any other report on an error when extracting the files and I can't reproduce it. I’m sorry I can’t be of more help in that regard.
I recently played through REHD with your texture pack. It looks awesome and I thank you for it. One issue I do have though I wanted to ask about. I noticed the Ink Ribbons text looks weird. The word Royal is all garbled up. Here is a screenshot from my Google Drive. Thanks guys.
I confirmed it is just a messed up texture from Capcom. It is funny how you see so many ink ribbons in the game. I've never noticed that until recently.
There is a bug, in the dog's corridor, in the first window, when lightning strikes. The window kind of jumps forward when that light appears, as if the image with the lighting that is superimposed on without lighting, was a little bigger, or in a different position. Just to help, it's the first window, in the file r10802.arc, I hope this helps.
Thank you! I would like your permission to port this mod to the xbox 360 when it is complete, according to what I read, in version 2.0, the xbox Resident Evil community would very much like to have, of course there will be a difference in size and format of the textures, because the .tex of the 360 version, store .tga textures, and with a size of 1280x960, I will have a lot of work to do this, to adapt this, but I will only do it with due permission ...
Hello, incredible work, I am one of the communities of Resident Evil Xbox 360, I am very happy that the friend said he will be carrying or mod, if I knew how to help, I would help him, because I believe he will have an absurd job. But I looked at your posts, and from what I understand, in the next versions you will also edit as textures of the right characters? I was wondering if you are going to do this based on the Retcon Pack, I believe that many will prefer it to be, because it is wonderful, will you do it based on it?
Hey, it’s been a while. Today I'm releasing the first batch of the v1.5 update. I have been working quite intensively during the quarantine and most of the work I did last year has been redone. This update includes the following: New Upscaled Backgrounds Around 600 textures have been replaced by using new upscales combining both AI Gigapixel and ESRGAN. This includes several rooms of the three floors of the mansion, the basement, the dormitory, the aqua ring as well as the vast majority of the laboratory. Fixed Animated Backgrounds Some of the animated backgrounds like the fireplace have only two frames. In v1.0 due to the upscale with Gigapixel, those two frames ended up a little different and during the animation there were some differences that were not present on the original. In v1.5 this issue has been fixed by recreating the frames in a way that only the changes of each frame are shown without any issue. I have also modified the animated backgrounds of th
What is REupscale project? REupscale project is a mod that upscales and corrects, using Topaz’s A.I. Gigapixel, the background textures of Resident Evil HD Remaster. The textures are the kept at the same original resolution (1920x1440) but they are obtained by downsampling images twice that resolution. Some textures use the Gamecube original source (~90%) while others are upscaled from the HD Remastered texture (~10%). Here are a few screenshots showing the results: I have set two gallery pages. One contains some screenshots comparing it with the original, both in-game and some textures, and the other a few videos of the mod in action. Status of the Mod The mod is complete, therefore, the whole game is fully playable from start to finish, but I can't guarantee that it's a bug-free experience. So far, I have completed a run with Jill and I'm in the middle of one with Chris and I have yet to find any bug that wasn't present in the original game. Edi
Hey, I have uploaded the mod to the Nexus Mods' Resident Evil HD page so, if you don't like the current download methods, you can use their service to get the mod. Here's the link: https://www.nexusmods.com/residentevilbiohazardhdremaster/mods/6 . I've also added a Mediafire single-link mirror to the download page. About the mod : It's still being worked on, but the progress has slow down quite a bit because I'm really busy with irl stuff. However, I expect to post some progress update in a few weeks. Here's a small breakdown of how are things at the moment: Backgrounds: I'm redoing some of the worst looking backgrounds of the v1.0 release, restoring some losts details and fixing some shimmering issues with the animated backgrounds. That takes quite time because I need to manually do it with the graphics tablet and in the case of the animated backgrounds, most of them have 30 frames per background so it's really laborious. 3D Objects: Until
Hey is it normal for the objects in the L shaped hallway in the art room to look this strange? Look worse than in the original for me https://i.imgur.com/Wrpd7bI.jpg
ReplyDeleteWondering if I messed up during installation doubt it though, I realize it's a room you visit once and don't return to though, also is there any recommended AA setting that works best with the new textures?
Yes, it's normal, don't worry. You can see here a comparison between both textures https://i.imgur.com/Dl2f0rv.png so there's nothing wrong with your installation. It looks a tad blurry in-game due to the post-process and the aspect ratio, it should look crisper in 4:3.
DeleteAnd regarding the AA, go with regular FXAA and if you have an NVIDIA GPU, you could try using NVIDIA Inspector to force SGSSAA or MSAA.
Alright thanks a lot for the suggestions!
DeleteThis looks awesome, but I noticed after downloading Part 1 that I get the following error when extracting it with 7zip:
ReplyDeleteData error: Wrong Password? : REupscale project v1.0.part01.rar\nativePC\arc\scr\st01\r105\r10537.arc
It's only an error with that specific file. If I input the wrong password it repeats the error for every file in the archive. I've tried downloading from both Google Drive and Mega so I don't think the download is corrupted or anything.
That's weird, I downloaded it 10 minutes ago to try to replicate your error, but I can extract it correctly both with Winrar and 7-Zip. If the only file you're missing is r10537.arc, get it here: https://drive.google.com/file/d/1a-WTCLzFJD5w0EzMfIoZCUIwEH6-E4bT/view
DeleteIf not use the Contact Form and list the files you can't extract, and I will send them privately. However, it seems to be something on your end as I haven't received any other report on an error when extracting the files and I can't reproduce it. I’m sorry I can’t be of more help in that regard.
I recently played through REHD with your texture pack. It looks awesome and I thank you for it. One issue I do have though I wanted to ask about. I noticed the Ink Ribbons text looks weird. The word Royal is all garbled up. Here is a screenshot from my Google Drive. Thanks guys.
ReplyDeletehttps://drive.google.com/file/d/11ckuZQqWqniytF1pYpZ4AVXtuUDSsDR0/view?usp=sharing
That's actually Capcom's texture. The v1.0 release only modified the backgrounds.
DeleteI confirmed it is just a messed up texture from Capcom. It is funny how you see so many ink ribbons in the game. I've never noticed that until recently.
DeleteThere is a bug, in the dog's corridor, in the first window, when lightning strikes. The window kind of jumps forward when that light appears, as if the image with the lighting that is superimposed on without lighting, was a little bigger, or in a different position. Just to help, it's the first window, in the file r10802.arc, I hope this helps.
DeleteI just checked and that has been fixed in the v1.5a update. Still, thanks for reporting it.
Delete
Deletewhat is the link of the most used version? so I can replace...
https://www.nexusmods.com/residentevilbiohazardhdremaster/mods/6?tab=files
DeleteThank you! I would like your permission to port this mod to the xbox 360 when it is complete, according to what I read, in version 2.0, the xbox Resident Evil community would very much like to have, of course there will be a difference in size and format of the textures, because the .tex of the 360 version, store .tga textures, and with a size of 1280x960, I will have a lot of work to do this, to adapt this, but I will only do it with due permission ...
DeleteSure, but only once everything is completed.
DeleteIt's ok, thank you, I'll be waiting!
DeleteHello, incredible work, I am one of the communities of Resident Evil Xbox 360, I am very happy that the friend said he will be carrying or mod, if I knew how to help, I would help him, because I believe he will have an absurd job. But I looked at your posts, and from what I understand, in the next versions you will also edit as textures of the right characters? I was wondering if you are going to do this based on the Retcon Pack, I believe that many will prefer it to be, because it is wonderful, will you do it based on it?
ReplyDeleteYes, yes, it would be very good if it was in the Retcon Pack
ReplyDelete