REupscale project is a mod that upscales and corrects, using Topaz’s A.I. Gigapixel, the background textures of Resident Evil HD Remaster. The textures are the kept at the same original resolution (1920x1440) but they are obtained by downsampling images twice that resolution. Some textures use the Gamecube original source (~90%) while others are upscaled from the HD Remastered texture (~10%). Here are a few screenshots showing the results:
I have set two gallery pages. One contains some screenshots comparing it with the original, both in-game and some textures, and the other a few videos of the mod in action.
Status of the Mod
The mod is complete, therefore, the whole game is fully playable from start to finish, but I can't guarantee that it's a bug-free experience. So far, I have completed a run with Jill and I'm in the middle of one with Chris and I have yet to find any bug that wasn't present in the original game. Edit (06/02): Finished the run w…
Hey there, I hope you all are enjoying the mod because this project is not done yet. After the release of the v1.0 I have been working on the next version of the mod and the next update, v1.5, will include:
UI improvements with support for Chinese (Simplified & Traditional), English, French, German, Italian, Japanese and Spanish languages. The current mods only work with the English version, so I plan to include the rest of languages without needing external mods.An install check from the main menu to easily show that the mod is correctly installed. Improved
and tweaked backgrounds by combining new Gigapixel upscales with ESRGAN ones (fullscreen comparison here): Some backgrounds manually improved by using a graphics tablet: It will also include some fixes that I didn’t notice for the first release due to them being small parts of Capcom’s new backgrounds (fullscreen comparison here): Upscaled
textures for the 3D interactable models (statues, moving walls, etc.). The HD Remaster textur…