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Showing posts from March, 2019

March 6 Progress Update

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Hey, I’m back with a small progress update. Keep in mind that the v1.5 update is about tweaking and improving the backgrounds, so don’t expect big changes. Also, the 3D Objects are taking more time than I expected it would because some of the upscales are not good at all and I’m recreating those textures. That said, here are the news: New upscaled backgrounds: This room has been remade with new Gigapixel and ESRGAN upscales and manual tweaks. This is the only image I’m showing because the improvements of the other textures aren’t that noticeable (fullscreen comparison available here ): Fixes on Capcom’s new backgrounds. Fixed cut backgrounds, missing vegetation and halos around trees on several courtyard backgrounds, including the infamous courtyard's pool cut trees: Comparison 1 Comparison 2 Comparison 3 Comparison 4 3D Objects: I’m still tweaking it a bit, but it’s mostly the definitive texture (fullscreen comparison available here ). I also want t