REupscale Project v1.5a Released
Hey, it’s been a while. Today I'm releasing the first batch of the v1.5 update. I have been working quite intensively during the quarantine and most of the work I did last year has been redone. This update includes the following:
New Upscaled Backgrounds
Around 600 textures have been replaced by using new upscales combining both AI Gigapixel and ESRGAN. This includes several rooms of the three floors
of the mansion, the basement, the dormitory, the aqua ring as well as the vast majority of the
laboratory.
Fixed Animated Backgrounds
Some of the animated backgrounds like the fireplace
have only two frames. In v1.0 due to the upscale with Gigapixel, those two
frames ended up a little different and during the animation there were some
differences that were not present on the original. In v1.5 this issue has been
fixed by recreating the frames in a way that only the changes of each frame are
shown without any issue. I have also modified the animated backgrounds of the
laboratories because to reduce the shimmering.
Fixed Backgrounds
I’ve already shown some of these in previous posts.
The issue with some of the backgrounds appears due to their original nature, as
many of them were animated videos, with lots of compression artifacts, and mask
textures (like those seen here https://www.reshdp.com/re2/) in
the GameCube release.
The HD Remaster, however, uses a single texture and applies a depth map over that to add collisions and player movement, acting like the masks of the original release. For example, the backgrounds that have moving vegetation use animated 2D textures that are inserted between the original texture and the depth map. That conversion from a masked textured game to a single texture introduces artifacts on the edges of some elements in some backgrounds as they intersect with vegetation or other animated 2D textures. So, the backgrounds that presented those issues have been fixed.
Here are some screens of the new textures (open in a new tab to see in full res):
Also, here are a few full resolution comparison between the textures of the HD Remaster, v1.0 and v1.5:
The HD Remaster, however, uses a single texture and applies a depth map over that to add collisions and player movement, acting like the masks of the original release. For example, the backgrounds that have moving vegetation use animated 2D textures that are inserted between the original texture and the depth map. That conversion from a masked textured game to a single texture introduces artifacts on the edges of some elements in some backgrounds as they intersect with vegetation or other animated 2D textures. So, the backgrounds that presented those issues have been fixed.
Here are some screens of the new textures (open in a new tab to see in full res):
Also, here are a few full resolution comparison between the textures of the HD Remaster, v1.0 and v1.5:
https://imgsli.com/MTQ2OTk/0/2
https://imgsli.com/MTQ5NjI/0/2
https://imgsli.com/MTUzNjA/0/2
https://imgsli.com/MTU2NDk/0/2
https://imgsli.com/MTU3MzI/0/2
https://imgsli.com/MTU4NzY
https://imgsli.com/Mjg3NQ
https://imgsli.com/MTQ5NjI/0/2
https://imgsli.com/MTUzNjA/0/2
https://imgsli.com/MTU2NDk/0/2
https://imgsli.com/MTU3MzI/0/2
https://imgsli.com/MTU4NzY
https://imgsli.com/Mjg3NQ
v1.5b (3D Models Textures and UI)
The next update will be v1.5b and it will cover the textures of the 3D models and the UI (the inventory icons and a recreation of the original GC font).
This one is quite special one, as most of the AI upscales of those textures are completely awful. So, I need to recreate the textures and, therefore, it takes more time. Also, some of the textures look almost the same due to the game’s fixed camera angles, despite having increased its detail and doubled the texture resolution (including the normal maps). That's why I decided that I won’t be doing every single texture, I will check those that are bad looking and, if the changes can be appreciate in-game, recreate them. It's currently halfway through, but I want to revisit what I’ve already done to get better results. Here are some examples of what I have already done:
Here are those textures in full resolution:
https://imgsli.com/ODgxNQ
https://imgsli.com/ODgxOQ
https://imgsli.com/ODgxNw
https://imgsli.com/MTU4Njg
https://imgsli.com/ODgxOA
https://imgsli.com/MTU4NzA
This one is quite special one, as most of the AI upscales of those textures are completely awful. So, I need to recreate the textures and, therefore, it takes more time. Also, some of the textures look almost the same due to the game’s fixed camera angles, despite having increased its detail and doubled the texture resolution (including the normal maps). That's why I decided that I won’t be doing every single texture, I will check those that are bad looking and, if the changes can be appreciate in-game, recreate them. It's currently halfway through, but I want to revisit what I’ve already done to get better results. Here are some examples of what I have already done:
Here are those textures in full resolution:
https://imgsli.com/ODgxNQ
https://imgsli.com/ODgxOQ
https://imgsli.com/ODgxNw
https://imgsli.com/MTU4Njg
https://imgsli.com/ODgxOA
https://imgsli.com/MTU4NzA
v1.5c (Pre-rendered Cutscenes)
The las batch of the v1.5 will include the upscaled pre-rendered cutscenes. I will only do the worst looking ones (7 cutscenes in
both 4:3 and 16:9 aspect ratio) as some of the videos were already upscaled relatively nice from the GC source. There’s also a technical limitation, the
videos need to be .wmv in 1080p with the same bitrate as the original or the
game crashes.
v2.0 (Final package)
This will be an all-in-one package with any fix or new change that I do after publishing any of the v1.5 updates.
I won’t give any ETA, when it’s done I will publish it. Until then, enjoy and be safe!
v2.0 (Final package)
This will be an all-in-one package with any fix or new change that I do after publishing any of the v1.5 updates.
I won’t give any ETA, when it’s done I will publish it. Until then, enjoy and be safe!
Thank you!!! I'm really excited about the update.
ReplyDeleteIt's great! Congratulations.
ReplyDeleteCannot wait for 2022 when I'll be able to finally download and fully apply version 2.0 of this amazing project. Just right around the time for the 20-th year anniversary of the REmake. Yes, people, original REmake came out almost 20 years ago. Wrap your heads around that, lol.
ReplyDeleteomg i have been waiting for this so bad!!!!!!!
ReplyDeletejust so you know, The Sphere Hunter youtube channel said that your mod was a must!
congrats!!
I can't thank you enough. This is pure gold.
ReplyDeleteKeep it up man! your work is wonderful!!
ReplyDeletedude, you are the BEST! keep up with the great work!
ReplyDeleteThank you for your hard work! I truly appreciate it!
ReplyDeleteGreat work! But some of mask textures not align very much with backgrounds.
ReplyDeletehttps://youtu.be/RM9e49s7Shk
Thanks for pointing it out, but that's also present without the mod. There are some issues with the masking, but that's Capcom's fault. If I try to modify the masks to fix them, the backgrounds break or the game crashes. They're using a completely different method than in the GC version. So, unfortunately there's not much I can do. There are even worse issues than those on your video like the room with the reindeer head (https://imgur.com/vcHDsVG).
DeleteNope.
Deletehttps://youtu.be/qB1xwGn-TaE
This is fresh installed REHD without any mods.
You are right, sorry. I had some backups of the original files but those weren't there so I was mistaken. I just did a fresh install and I have been able to fix it. The hotfix is uploaded at Nexus mods.
DeleteThank you
DeleteYou can use those AI programs to upscale the FMV, and then DAIN to incrase the framerate to 60fps.
ReplyDeletehttps://github.com/baowenbo/DAIN
https://grisk.itch.io/dain-app
Man, could you give your backgrounds 1.5v in jpg/png? I would like to do some photoshop work on some to improve their quality.
ReplyDeleteYour eye for detail is incredible, thanks for all your hard work.
ReplyDeleteI've been having a closer look at the comparisons, and although the 1.5 backgrounds look so much more detailed and beautiful than the 1.0 ones, I believe the 1.0 Aqua Ring background looks way better than the new one. I don't know how to exactly explain it, but the 1.5 background just looks way too... I'm not sure how to call it, over-sharpened? Could you maybe have a look?
ReplyDeleteI'll take a look but I won't promise anything. Those were definitely the worst quality backgrounds of the whole game so I don't know if I'll be able to do it better.
DeleteIn the mansion basement stairwell there's a weird perspective error made by the developers, could you fix it? This video explains it better (timestamped) https://youtu.be/j0L5Y_T502U?t=415
ReplyDeleteConsidering that, as the video explains, the pattern not only has a weird perspective, it's also missing from the other frame, I decided to remove it for consistency sake.
DeleteSomething like this would work? https://imgsli.com/MzA2MDY
(This is also easier than fixing the perspective and adding it to the other background to have a coherent stairwell).
Yes, that looks quite good, although I think the stone should look smoother and this line should be removed (to me it looks like it's part of the engraving, and not a wall crack) https://imgsli.com/MzA2Mjg
DeleteI must admit I didn't like this change at first, but it definitely looks better, stays consistent to the other angle and even makes more sense (why the hell would there be an engraving of a leaf on the stairwell wall? The mansion definitely has weirder things, but this just looked completely out of place.)
Here's the final one: https://imgsli.com/MzA4Nzk
DeleteIt really does look better without that line. I'll do some testing and I'll upload it to Nexus in a few hours.
That's great! Thanks for the reply.
DeleteUnrelated, but would you be welcome to some help? I heard Albert from Resident Evil 4 HD Project has some plans on remastering Remake after he is done with RE4, and I think it would be great if you two worked on it together.
Hey, found some differences between the GameCube version, just to keep in mind when remastering the 3D models if you didn't already know.
ReplyDeleteThe front door of the main hall looks completely different than the original: https://imgsli.com/MzMyNjI
The original also features several instances where there are depth of field effects, while it looks like they were removed from the remaster. I have only noticed this in the Dining Hall, but there may be other places where this has occured. (I'm not sure if they can even be brought back, but just wanted to let you know): https://www.youtube.com/watch?v=uh-3j4mzrL0&feature=youtu.be
Also, sorry for the multiple comments in this post, I just want to help out.
Hello, can you please give a statement of the progress of 1.5b ?
ReplyDeleteAny chance we'll see this, the hotfixes, and the future updates uploaded to Google Drive, MEGA, 1flichier like with v1.0? Nexus Mods is nice, but man, the download speeds on there are incredibly slow :( Thanks for your super hard work you've done on these upscales! :D
ReplyDeleteWill you also improve the steam version of Onimusha?
ReplyDeleteThe project is abandoned?
ReplyDeleteHey Shiryu, hope you're doing fine. Take as long as you need with 1.5b, I honestly can't wait to try it out.
ReplyDeleteAlso this article has some useful information about REmake's texture sources, hope it's useful to you. https://www.polygon.com/platform/amp/22519568/resident-evil-4-copyright-infringement-lawsuit-capcom?__twitter_impression=true
Deleteany news?
ReplyDeleteGround control to Major Shiryu.
ReplyDeleteYour blog is dead, is something wrong?
Can you hear me Major Shiryu?
Can you hear me Major Shiryu?
Can you hear me Major Shiryu?
Can you "Here am I not updating the mod.
Far above the blogger.
RESI Remake is through.
And there's nothing I can do"