Status Update

Hey there, I hope you all are enjoying the mod because this project is not done yet. After the release of the v1.0 I have been working on the next version of the mod and the next update, v1.5, will include:

  • UI improvements with support for Chinese (Simplified & Traditional), English, French, German, Italian, Japanese and Spanish languages. The current mods only work with the English version, so I plan to include the rest of languages without needing external mods.
  • An install check from the main menu to easily show that the mod is correctly installed.
  • Improved and tweaked backgrounds by combining new Gigapixel upscales with ESRGAN ones (fullscreen comparison here):
  • Some backgrounds manually improved by using a graphics tablet:
  • It will also include some fixes that I didn’t notice for the first release due to them being small parts of Capcom’s new backgrounds (fullscreen comparison here):
  • Upscaled textures for the 3D interactable models (statues, moving walls, etc.). The HD Remaster texture is 512x512 and the new one is a 1024x1024 upscale from the Gamecube 256x256 original texture with both Gigapixel and ESRGAN (still WIP, will be tweaked with the graphics tablet):
This is a cropped image of the base of the statue in a three-way comparison:

Also, I think I should talk about the limitations of the game and how it affects the mod. The 2D textures (menus, backgrounds, HUD elements) seem to have a hardcoded resolution and increasing or modifying the aspect ratio results on a cropped and zoomed image. So, I can’t modify or fix stuff like the pixelated text from the main menu or try to make the save typewriter screen work in 16:9. The 3D models don’t seem to have that kind of limits, so those textures will be twice the resolution of the original.

There’s no ETA due to me being quite busy for the next few months but if everything goes as planned, it should be out by summer. I will keep posting small snippets of the mod as I keep making progresses.

Comments

  1. >seem to have a hardcoded resolution and increasing or modifying the aspect ratio results on a cropped and zoomed image
    Are you referring to ill-known "masks of Resident Evil games", perhaps?
    If so, maybe you should try contacting Mathieu Philippe (https://www.youtube.com/channel/UC1_TcBESx8VKmgCcuvFi7Vg), the guy who recently did a seamless backgrounds Waifu training mod successfully for PC release of original BIOHAZARD 2 by writing/creating his own custom tool to determine the depth path of the original masks and preventing the seams happening, and ask him if he could provide you with this tool/write you a new one specifically for this game? Either way, your work is amazing and sincerely wish you the best, I hope you'll be able to figure it all out eventually.

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    Replies
    1. It’s not a masking issue, the GC original used masks, but the HD Remaster doesn’t, fortunately. What I meant is that the game doesn’t accept a texture that is bigger than the original and it crops it. For example, the saving/loading screen typewriter texture is 1024x1024, but if I double that resolution, the game only shows a 1024x1024 portion of the new 2048x2048 texture.
      A user from the RE modding community told me that it could be fixed with hex editing, but I prefer to do what’s listed for the next release first and look at that afterwards.

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  2. This is amazing! Thank you so much for taking the time to do this!

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  3. Indeed, really good stuff!

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